Runner Dash Enemy Movement Changes
Improvement Suggestion Description
There should be a set of options regarding enemy movement, to allow for difficulty adjustment and player choice. These options should include whether the enemy has 8 movement directions (north, south east, west, and diagonals) or 4 (north, south east, and west), whether the enemy can skip its turn, how the game decides when the enemy will skip its turn (random chance vs predictable pattern), and enemy count.
Reasoning
Currently, the enemy will always outmaneuver the player due to it having 8 movement directions (north, south east, west, and diagonals), while the player only has 4 (north, south east, and west). This means that the only way to survive is to flee the enemy in a straight line until the enemy skips a turn.
Only when the enemy skips a turn, can the player stop to plan their apprach for collecting gems.
Reducing the enemy movement directions to match the players options can be a fix, but must be implemened alongside other changes, because this change alone would mean that the enemy can nver catch up to the player.